Image for Smart car. Inside of shop is a photograph. Outside all CG. I modelled and textured the environment, lighting it using Physical Sun & Sky and a few Area Lights.
 
Model was shaded and lit using mental ray, designed to test out the new production shaders.
     
 
Image for St+R Architects, for entry into architecture competition. I was responsible for texturing and lighting the model.

Render of building from reverse angle. As well as texturing and lighting the model, I used Maya Fur and Maya water shader (in conjuction with the Mia Material) to create CG grass and water respectively.

 
   
W.I.P. Refinements need to be made to a few of the shaders and tweak the lighting.